Zwergs are a dwarfish race. Zwergs' gracile small bodies are shaped by the creative will of the underground springs, some spots on them covered with shining gemstones. Their hair is a growth of crystals.
Sensibility and reserve of scholars is combined in zwergs' nature with exuberant creativity of artists.
The first zwergs born in the vaults of the underground kingdom were surrounded by multifarious and intricate world full of crystal beings. For a long time they believed their caves to be whole world, inhabited by cognated creatures. Zwergs decorated and cultivated this world after their fancy. When they first came out to the surface they realized the whole extent of their misapprehension. The upper world struck them with its variety and chaotic beauty. They knew then, sublime forces had created this wonderful world and the zwergs, who should accomplish its development and use their talent and skillfulness to bring its beauty to the utmost perfection.
Zwergs believe unshakably they are an instrument in the hands of the demiurge forces. Incessantly they improve magic technologies and create thousands of ordered forms with their help. Zwergs' creation never suffers from lack of material, the whole world from small gemstones waiting for a cut to living artificial forests of fanciful, asymmetric and almost frightening beauty is clay in their hands. Zwergs are distinguished by vivacity, quickness of mind and child-like curiosity, the wish to learn more and more about the world. But at any moment this vividness can give way to melancholy. In their solemnity they work on comprehending the nature and making extravagant decisions that often seem insane to others.
Zwergs inhabit the Glittering lands, which is the only state of the Wellana confederation in Sandaria. As well as sidhe zwergs are convinced they were the first race to come into the world. Although there is a lot of evidence that makes the claim of sidhe much more probable, zwergs are too stubborn to see any of it. This race received the name zwergs from the humans and call themselves and their language Dalaran. Words of this language elude any reasonable translation, their true meaning is apprehensible only for Dalaran themselves. Young zwergs see no use in learning it and the language dies by and by. Zwergs traditional occupations are mining and working gemstones. At present they cultivate all kinds of industries including the magic one. Zwerg technologists and scientist are without comparison in the modern world. Zwergs are not on good terms with their neighbours on the continent. The history of this conflict is long. During the Great war lizards and kelebras ravaged zwergs' country and destroyed the ground parts of their cities. Only the safety of the underground cities preserved them from total defeat.
The relations to the allies are also rather complex. Zwergs' first political partners were sidhe and tenqui. Trade and knowledge exchange flourished. But ideological misunderstandings caused often arguments. The appearance of humans (strange understated sidhe) didn't make any impression on zwergs at first. But the humans turned out to be quite capable to learn and to negotiate. Soon they became zwergs' main trade partners. Humans were the first to offer zwergs military help after the aggression of arrawns. Without this support zwergs would surely have been completely defeated when kelebras got involved in the war. The relations between the two races stay friendly until now. Human curiosity and the striving to work out new and new ways in technology, politics, trade and magic made zwergs feel closer to them than to conservative sidhe and tenqui, who make nothing of experiments.
